![]() Broken Age (Act1) Walkthrough - Broken Age-Act1 38 Once Vella is done being awesome, and then not long after being dropped (thusly losing her knife), take a moment to survey your surroundings. Broken Age (Act1) Walkthrough Finding our lightness in Meriloft Broken Age (Act1) Walkthrough - Broken Age-Act1 37 You can jump to nearby pages of the game using the links above. It's the kind of puzzle I really like a lot, because you think you have the solution, and it doesn't work at all, and suddenly you find by a totally other mean how to solve it :DĪs for the thelepatic connection… in an adventure game you're your character's intuition, and you use a knowledge your character doesn't have.8 - Broken Age (Act1) Walkthrough A new - day ![]() I Grabbed a sticky, asked him a second time, and four crosses later I knew where to place my hook. And there's a dialog about how these spaceship were exactly the same, except that shay's was all about knitting, and Alex's all about music. I don't see how it doesn't seem clear, you ask for coordinates, and you get four tones, and on the wall you see that music was used for coordinates with four tones as well, just like the nav scarf. And only, suddenly, felt like giving the whistle to Alex, who gave me the solution. I really liked that puzzle, as I've tried many times to find how to replicate the Prima Doom coordinates pinned on the wall, without success. But I can make the difference between two notes if they're played one after the other, and that's sufficient. Again, I have no specific musical skill, I can't read, write, or play music. If you're really tone deaf (so, brain damage that makes music hardly enjoyable), it can't work :( luckily just like for colour blind people for the hexipad puzzles, it's been thought out, and there are subtitles :)īut I remember that several people complained about the musical puzzle of Broken Sword 5, which really surprised me, and I'm pretty sure it's more a lack of initiative ("I don't know music so I don't want to try to solve a musical puzzle") than actual brain damage for most of them (or they suddenly all decided to play Broken Sword 5 despite its narrow audience). Doodle a cross for the first note, then one higher or lower if the pitch is higher or lower, and so on, it's definitely not hard. You know there are three lines and four rows, as the nav scarf and the pinned paper show. You don't need to know any music, or having special skills such as perfect pitch. What the heck happened with the puzzle design in Act 2?!Īs long as you can hear the difference between two keys on a piano keyboard, you can solve that puzzle. That's a massive plot hole and poorly designed. I got pretty disgusted in general with the puzzles in Act 2 relying on "magical gut feelings" of Shay or Vella suddenly knowing information unavailable to them. I thought the sheet music WAS the solution, and spent forever trying to enter it in to the nav scarf (I recognized it as the location of Prima Doom). But it is good to know they made some aid to players.Īnd yeah, if it is was NOT for the sheet music on the wall, I would have had an EASIER time of figuring out the tune whistle's purpose. (In fact I have excellent hearing.) I just can't distinguish musical tones. Oh, I never turned on subtitles, because I hear just fine. However, to their credit, if you turn on subtitles (which I always do), it says something like etc., which would make this puzzle easily solvable for those with hearing impairments. Originally posted by MashPotato:I agree that this puzzle didn't make sense, and I'm not a fan of musical puzzles either. It ticks me off when puzzle games (that should be relying on logic and lateral thinking) suddenly decides to rely on real world skills like musical knowledge of notes and pitches - which some people physically can't hear. Maybe it's just lack of musical training (though I doubt it), but anything calling for me to replicate tones or pitches doesn't work.Įven if I HAD figured out the relationship between the tuning whistle and the nav scarf on my own, I would NOT have been able to complete the puzzle. ![]() This is Myst all over again for me, with it's musical rocket puzzle. So I had to look up the solution and then got mad. I was trying to use the musical sheet hanging on the wall of Alex's bridge, but I couldn't seem to get it to work with the pre-existing stitches on the nav scarf. Is there is a way to get the nav scarf pattern for Vella WITHOUT using the tuning whistle on Alex as Shay?īecause this puzzle completely and totally stopped me in my tracks.
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